The doorway to an ancient dungeon is uncovered but 3 magical keys are required to open the lock. A legendary hero is tasked to acquire the key and open the doorway to The Dungeons of Awesome.
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Download the early version now to get your input heard throughout development.
Jessa, the Voodoo Witch of the Oakbrook Forest, specializes in alchemical potions, powders, and salves. Her products carry a certain kick supplied by a special fruit, the Orgaberry. The Orgaberry Tree is fragile and requires constant care to successfully grow and harvest the fruit.
Nigel, a local farmer from a nearby village has acquired a taste for Orgaberry. The magical essence of the fruit enhances the pallet and boosts the bodies performance. While taking a shortcut through the Oakbrook forest, Nigel stumbled into Jessa’s orchard and helped himself to several of the fruit. A few days later he returned, taking a few more, then again, and again, and again. This is where the story takes a turn.
Jessa catches Nigel in the orchard and curses him. Every time he steps into her orchard, he transforms into a fearsome and rare Were-Unicorn. He terrorizes the nearby lands until time passes and he distances himself from the orchard at which time Nigel reverts to his human form, his memory is foggy.
When the characters find Nigel, dazed and confused along the road, he begs them to help him retrace his step, in hopes of recovering his foggy memories.
Are You a Supreme Party Animal?
Strange things are happening at War Tortle Brewery. Not only is the magically automated, multi-level stone tower brewery under the influence of corrupting magic, but a bodacious party of hipsters has taken over the grounds. Management needs help!
Prove your worth to partying hipsters by playing games and earning VIP points. Earn enough points and earn a Supreme Party Animal Badge – your key to entering the tower.
Once inside, navigate the automated brewery, infested with all-new creatures and threats manifested from the brewery’s equipment and brewing ingredients.
Do you have what it takes to gain entrance, brave the tower, and put an end to the corrupting magic? Will you survive the challenges within, or fall trying?
Villains & Lairs - Dungeon Masters Guild | Dungeon Masters Guild
This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters, and:
Although inspired by the Tomb of Annihilation, these encounters can be used with any official D&D campaign, or in your own home campaign. Many could even be used in forest, wilderness, or swamp settings.
These encounters are location generic and are designed to be easily added to any campaign. Use them to introduce new players, as inspiration for a new campaign, as a one-shot, or whatever else you can think of.
Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish.
Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding podcasters, each NPC includes an image, a backstory, motives, flaws, and a stat block. Some even include new magic items!
Several of the NPCs (Angel, Aurelia Sing, Barabbas Abernathy, Brondike Deepdelver, Cephelosk, Dargin Graypaw, Fur'Gudlu, Gundigoot Garrick, Lady Yana, Metathraxicus Shade, Rhaghulit the Visionary, The Silent Symphony, Snuggles, Velen 'Viper' Raddlemark, and Zerakkis) even have connections to Waterdeep!
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